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![]() Also, general rule of a thumb is to know which tile provides bonus to which resource and, more importantly, which type of forest turns into which type of tile when cut down. John's >Maximise number of tiles with river, that's a free productivity bonus that's always worth it (James Fort if settled on the river tile would be perfect >If you can only afford it, try to settle on otherwise shitty bonuses, best example would be Ore bonus on a swamp tile - normally a shit tile, but free ore constantly going into your storage is great >Stay the fuck away from navigable rivers in FreeCol, that's a great way to get swarmed by teleporting Royal Expedition >Never search for theoretical profitability, always work with what you have (eg don't insist on building Rum industry if you don't have tiles with Sugar Cane bonus and don't frantically search for them, either) Here, some tips: >Any two of the same resource within one settlement = good spot >If that's Fish, well-worth it to have otherwise unproductive sea tiles >If there is a Wood bonus, you don't need more than 2 forest tiles within the settlement >You almost never need 3 forest tiles, unless it's a shitty place >Any shore-like spot that would have one tile of sea once settled is great, like your St. Instead, it's so much wasted potential, it just hurts. You could have the exact same map, with settlements just slightly moved, and it would be perfect. ![]() Pretty much all mods for Civ4Col are just about adding stuff, rather than stripping it down.Īnon pls I literally started playing this weekīut this is basic shit, mate. You mean to simplify the game to its core, rather than add bazillion different options? Not really. ![]()
![]() Again this was 3 years ago, so maybe you changed somewhat, but your so arrogant, and Egotistical in your opinion it makes come off as you being a douche. So I don't understand why ports are so bad in your opinion? IT'S THE SAME DAMN GAME WITH BETTER GRAPHICS. This is what makes ports great for the gaming community. Some people you know may have for example gotten rid of there previous consoles and are unwilling to spend money to re buy them. The world does not revolve around you and your "Quality". No your 100% Incorrect and you are the reason company's are so against ports. I maybe 3 years late to the party, but I would like to put my two cents in. *Seriously, if you have to flashback to the same line at the beginning of the game everytime Emil does something that isn't whine and cry then you're not conveying his motivations properly.Įlitist? Arrogant? Yea, I am all these and more, but I don't think I'm wrong on this. Then when you add things like both of the main characters consistantly behaving like children, and a clumsily told story*, then what you get is a game that I actively dislike playing. The game is technologically sound, but to me the gameplay was just. In general when I find myself describing a sequel more with what they took away rather than what they added, I call it a bad sequel. I wasn't a fan of how they took away the world map or the majority of exploration either. It doesn't help that I like to play Tales games with my two sisters and the monster system made it so that the three of us couldn't play together most of the time. Personally, I think it was shoehorned in and doesn't really shine very much in a character action game. ![]() From what I've seen you either love it or hate it. The only new thing the game really added was said the monster taming system. (I'm thinking of Radiant Roar and Final Fury specifically here.) Just look at the mystic artes in DotNW to see what I mean. I mean the entire first half of the game is all about finding Lloyd and seeing all of the people who impacted his life.Īnd in general the game seemed to lack a touch of quality or polish. ![]() And hey, let's tease you with all the old characters! But they only join breifly and have nowhere near the same level of customization or combat effectiveness as the two main characters. You can go to all the locations in the old game, where all the puzzles are solved. The whole thing felt like just a demo for the first game. :< My biggest problem with the sequel was it felt like it couldn't really stand on it's own two feet. I'm glad I got this one for free anyway, and kinda glad they didn't port both it would just be one more game they made worse. The one thing I did enjoy a lot was getting to tame monsters in a Pokemon-esque manner. The characters were very annoying with Tenebrae being the only cool new one, in my opinion, and the story was eeeeehhhh to me. Originally posted by Chasey:If they did a better job porting this, I'd have maybe hoped for the sequel too, but I have to say I really was NOT a fan of the sequel. So before you attack people over a small comment, look at your own life, and think about how you can be a decent human for once.Īnyway. There's a thousand reason why your kind don't help. Threatening people's real lives over small game changes. You people who attack others are why we always get bad reps as gamers. I disliked Zesteria greatly, but I couldn't refund, because I played too long. But I still would have bought it seperately. I got Symphonia as the preorder bonus, yes. Not one that you should attack people because they'll support a series that may have bad ports. Port quality is a completely different topic of discussion. I won't buy Xillia 1 or 2, because I don't like those games. I will continue to buy the games I've played and liked. Not whether or not that your opinions are saited. This topic is about Dawn not being on PC, in the bundle like ps3. I don't go around attacking people for saying 8 words. People like you hurt the games industry.Įlitist? Arrogant? Yea, I am all these and more, but I don't think I'm wrong on this. Well, "standards" are subjective, and nothing objectively says that the quality of video games NEEDS to live up to my standards (which I consider bare-minimum), but it's still frustrating when people like me are held back by the gormless masses who will blindly support even the laziest, most cynical moves of big companies. Jesus, people like you deserve all the ♥♥♥♥ you're given by lazy companies, only the people with standards get to suffer as well. You know, this is more than likely the reason they can release poorly-functioning software and not have to take responsibility for it. ![]() Originally posted by Shadow Esper:I still want Dawn. ![]() ![]() Franz Kafka of Prague in Reiner Stach's monumental, three-volume biography, which concludes triumphantly with Kafka: The Early Years: Kafka-a techie, a lady-killer, friend, the inventor of 3-D movies, and the prospective author of a series of low-priced travel guides for Europe. "Praise for Reiner Stach's biography of Kafka, winner of the 2015 Bavarian Book Prize: "One discovers a new, a different Dr. "Praise for the previous volumes: "Resplendent.""-Gary Giddins, Wall Street Journal n eerily immediate portrait of one of literature's most enduring and enigmatic masters.""-John Banville, New York Review of Books "Praise for the previous volumes: "This is one of the great literary biographies, to be set up there with, or perhaps placed on an even higher shelf than, Richard Ellmann's James Joyce, George Painter's Marcel Proust, and Leon Edel's Henry James. he heft of Stach's research is balanced by interpretive tact and a discerning eye."-Benjamin Balint, Wall Street Journal Stach's relish for detail is marshaled to the sensibility-if not the omniscience or imaginative license-of the novelist. Kafka: The Early Years, along with its two siblings-all three volumes impeccably translated from the German by Shelley Frisch-often feels like biography plotted as a novel. "Stach's book crowns a definitive biographical trilogy 18 years in the making. "Stach often does quietly brilliant work connecting known details of Kafka's youth to the older Kafka, so the reader can see how events appear (or don’t) in the specific subjectivity of Kafka’s recollection."-Rivka Galchen, London Review of Books There could not have been a better close to this marvelous account of the life of a supremely great artist."-John Banville, New York Review of Books So delightful, so magical, are the closing couple of pages that one longs to paraphrase them, but that would be to spoil the perfect balance the biographer achieves between comedy, wistfulness, and faint absurdity, qualities that are as much a mark of Kafka's writing as its darkness and its terror. This volume completes one of the great literary biographies of our time-indeed, any time. ![]() The crowning volume to a masterly biography, this is an unmatched account of how a boy who grew up in an old Central European monarchy became a writer who helped create modern literature. ![]() The reader also learns how he developed a passionate interest in new technologies, particularly movies and airplanes, and why another interest-his predilection for the back-to-nature movement-stemmed from his “nervous” surroundings rather than personal eccentricity. Before World War I, Kafka lived in a society at the threshold of modernity but torn by conflict, and Stach provides poignant details of how the adolescent Kafka witnessed violent outbreaks of anti-Semitism and nationalism. The biography also provides a colorful panorama of Kafka’s wider world, especially the convoluted politics and culture of Prague. The book’s richly atmospheric portrait of his German Jewish merchant family and his education, psychological development, and sexual maturation draws on numerous sources, some still unpublished, including family letters, schoolmates’ memoirs, and early diaries of his close friend Max Brod. It tells the story of the years from his birth in Prague to the beginning of his professional and literary career in 1910, taking the reader up to just before the breakthrough that resulted in his first masterpieces, including “The Metamorphosis.” Brimming with vivid and often startling details, Stach’s narrative invites readers deep inside this neglected period of Kafka’s life. How did Kafka become Kafka? This eagerly anticipated third and final volume of Reiner Stach’s definitive biography of the writer answers that question with more facts and insight than ever before, describing the complex personal, political, and cultural circumstances that shaped the young Franz Kafka (1883–1924). ![]() This is also incorrect since dichotomous keys only focus on two traits. Answer choice (C) states that they should consider more than two characteristics at a This is incorrect because dichotomous keys are created using observable traits. This is true and seems like the correct answer, but let’s make sure and eliminate theĪnswer choice (B) states that they should avoid using morphological characteristicsĪs much as possible. ![]() Now that we understand more about dichotomous keys and how they’re used to identifyĭifferent specimens, let’s try to answer our question about how dichotomous keys canĪnswer choice (A) states that they should use common observable characteristics whenĭifferentiating between the organisms at the beginning. ![]() It’s best to start with common characteristics that are less specific, which thenīecome more specific as we work our way down the dichotomous key. This could separate mammals from other vertebrates that do not have hair, such asīirds and fish. Mammal, or it doesn’t and we’re taken to the next set of descriptions. So, in the first juncture, the vertebrate either has hair, which identifies it as a Construction and Use of Dichotomous Keys Biological keys are sets of statements that act as clues leading to the identification of an organism. These characteristics are usually contrasting, meaning that one side of the junctureĬould be the presence of a trait, while the other side is the absence of the same Remember since the prefix di- in dichotomous key means two. You’ll notice that we only focus on two characteristics at a time, which is easy to Morphological characteristics, or observable traits, such as whether they possess Then, at each juncture of the dichotomous key, we can separate our specimens by their That involves different vertebrates, which include a broad group of organisms thatĬontain a backbone. To illustrate the concept of dichotomous keys, we can talk about a theoretical one Here, the word “specimen” just means a whole or part of an organism that has beenĬollected for display or analysis. Organisms from a defined group of specimens. This question asks us about dichotomous keys which are important for identifying (C) They should consider more than two characteristics at a time. (B) They should avoid using morphological characteristics as much as possible. How could they use it correctly? (A) They should use common observable characteristics when differentiating between The key again to try to reach the correct tree.A student is going to use a dichotomous key to identify and classify organisms. If your tree doesn't match the solution, go back through Then, return to the mystery tree page to find the solution Work through the key until you reach the tree species that matches the givenĬharacteristics.
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