The game doesn't notice profile has changed, and autosaves my stuff over my gf's profile.gf wanted to play, so she turned on her controller (which logs on her profile on the Xbox).I was playing, returned to ward 13 to conclude my session for the day.gf and I are both playing this game on our respective xbox profiles.As far as I can tell this is what happened: We just lost all our progress in this game on one of our Xbox profiles. WARNING: be careful playing this on Xbox if you have a family! Automatic weapons chew through ammo like no tomorrow. One upgrade I really wish Remnant had, which it very well may and I just haven't seen it yet, is the ability to upgrade max ammo capacity. Depending on your play style, ammo management might not necessarily be a factor but it is part of the game to an extent. They usually have ads but are rarely the focus of the fight. In contrast with other shooter boss fights, Borderlands 2 and TPS boss fights are pretty well-designed. But yeah, I think this game is overly reliant on them as they tend to do sometimes more damage and are a greater danger than the bosses themselves. I don't think having ads in boss fights is inherently bad. Ads spawn constantly, often off screen, and you almost never get a chance to heal or use any other items. I've been stuck on The Undying King, which has to be one of the cheapest bullshit boss fights I've seen in recent memory. However, it seems like too many of them were designed for multiple people to tackle, making doing them on your own a fucking nightmare. Some of the boss fights are still pretty enjoyable in spite of this being the case. There's probably a better middle ground between Dark Souls and Remnant than where they landed, but I don't think it's a terrible first attempt. But those adds ensure that multiplayer bosses are still a real threat in Remnant. Mostly I think it's a concession for being a multiplayer focused game, because a huge issue in Souls games was always that bosses became an absolute joke once you brought other people along. The fights with seemingly unending adds are less fun, but still manageable. Every attempt I felt like I learned more and got closer to beating it, which is the sign of a good fight imo. The adds were definitely a big reason the fight was difficult, but you could prepare for them and learn from the fight. The last major boss I fought was this huge tree that spawned adds in a relatively set pattern and I thought that fight was pretty well designed for a solo fight. It bothered me at first, but eventually I learned how to deal with it, and got more tools to make it easier, like the aggro plant.
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